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Spoils of Pandaria
Last Tuesday, team Kaels finally downed that big meanie Malkorok on heroic mode. We were unable to do any more raiding after Tuesday, but we did get a few pulls in on Heroic Spoils. Apparently that practice worked, because tonight, on our first full evening of work on this encounter, we defeated it. (Last pull magic, ftw.) Other than increased NPC health and damage output, the main difference between Normal and Heroic is that every time an NPC from a small box is opened, an add spawns in the other side. This add must be quickly killed, or it explodes and probably wipes the raid.

One note: Team Kaels is likely now finished with progression for the expansion. Only a couple more weeks before patch 6.0 is released and given it is highly unlikely we have enough raid time to get Heroic Garrosh, we thought we'd call it here. From here on out, we will be trying to kill Garrosh as many times as possible to get folks their heirloom weapons before the next expansion. :)

Edit: I realize everyone has quit already given SoO has been out over a year, but I still think this is a fun way to end the expansion:

Pamena It is not just fun, it is AWESOME!!!! We are so proud of you guys!!!

Heroic Malkorok Killed!

Taymage a posted Sep 24, 14
After a couple of weeks of banging our heads against the wall (and a couple of nights of absences) Team Kaels cleared has managed to kill Malkorok on heroic difficulty. This fight was billed as a quite a step up in difficulty from the other heroics, and I think we all agree that is accurate, especially on 10 man. Stolen in large part from Icy Veins:

During the Might of the Kor'kron Phase, there are two new mechanics.

Every 3 seconds, a number of orbs of corruption (2 in 10-man) will spawn in random locations on the platform. These orbs persist indefinitely, and they do not do anything unless players come in contact with them. When a player comes in contact with an orb, the orb is detonated and the player loses their damage-absorption shield  and takes a moderate amount of Shadow damage. By the end of the fight, the room is covered with balls! One way to deal with them is that the offtank pops a cooldown or immunity and clears some while not tanking. Additionally, everyone with cooldowns can clear orbs during the Endless Rage Phase (if not rooted, see below) since the Ancient Miasma shield is gone and healing is possible during that phase.

Adds called Living Corruption spawn in 10 man whenever Seismic Slam Icon Seismic Slam is cast. These adds melee, and they respond normally to threat mechanics, but they do not have any other abilities. What they do have, however, is a passive aura that reduces the movement and spell casting speed of all players within 8 yards by 75%. SO ANNOYING.

Endless Rage Phase

The only difference to the Endless Rage Phase is that players who are affected by Displaced Energy Icon Displaced Energy are now also rooted in place for as long as they are affected by the debuff. This means you *cannot* stack for this phase, and the tank has to chain cooldowns to survive. Nina solo tanked this portion, and I think it was not easy. Additionally, as is stated above, folks can clear orbs during this phase.

The enrage is fairly tight. The second day we tried this, we actually got him to about 1% or 2% and wiped while three healing. We decided to try and two heal. I'm sure we could have done it, but the room for error is so low, we went back to three healing (Chanta's shields, DA, and spirit shell were *very* nice) and killed him with 5 seconds to spare on the enrage.
Ninotchka Actually, solo tanking the Rage was highly stressful the first few times I did it, but once I learned it it was quite fu ...
Pamena Great work guys!!!

Heroic Nazgrim Slain!

Taymage a posted Aug 30, 14
General Nazgrim
So, after a two and a half month absence, team Kaels has downed two new heroic bosses in one week. We got Dark Shaman on Tuesday and tonight we were able to down General Nazgrim on heroic difficulty. He was much easier than Dark Shaman. Other than everything hitting harder, there are really only two significant differences from normal: (1) Nazgrim casts an ability on a tank called "execute", which is as bad as you might expect - the tanks have to save cooldowns for that; and (2) he summons a new add: a hunter who fixates on one raid member and then casts Multishot in the raid member's direction. The number of adds and their health dictated that we two heal it, lucky Karixx and Chanta. Edit: And big thanks to Voban for filling in for Snuff!

Next up: Malkorok, I think.
Pamena What a week you guys! Major Grats!!!

Heroic Dark Shaman Down!

Taymage a posted Aug 27, 14
Kor'kron Dark Shaman
Well hello there. I'll bet you thought we were gone. At times it seems like it; Siege of Orgrimmar has been out for nearly one year, and the absence bug has bitten team Kaels pretty hard. Some weeks we have had only two hours of raid time on a single day, other weeks we have done nothing. This is why it has been two and a half months since team Kaels last reported any new activity.

But we have good news dear readers! We decided to keep a lockout after Iron Juggernaut, tonight we had a full group, and we downed the Dark Shaman on heroic difficulty! We tinkered with several different strategies, but we finally settled upon our winning plan: 3 tanks, 3 heals. Divided as follows: Earthbreaker Haromm (the dude with the ashen walls and iron tombs) is two-tanked inside of Grommash hold with one heal and all but one dps; Wavebinder Kardris is kited around the outside as usual with two heals and one dps who can AoE down the slimes (i.e., Carune). The three tanks were Ninotchka, Eris, and Xoff; I went heals on my priest along with Chanta and Karixx. The strat worked like a charm tonight - we two shot the encounter.

Next up: Heroic Nazgrim! We should be able to complete this encounter given we got him down to 5% on one of the pulls tonight. Wish us luck on Friday! :) 
Pamena Grats you guys, that is wonderful!!!
Iron Juggernaut
Last week team Kaels was able to kill the first five bosses on heroic in one evening and expected to have plenty of time to work on Heroic Iron Juggernaut. Unfortunately, crashed internets and various mis-communications meant we only raided the one day. 

This week, we briefly feared a repeat: after one pull, Damselle's power went out. He let Nina know that we should find a replacement, and luckily for us, Rockchalk was online. After a couple more pulls, we were able to down the encounter. Our dps is high enough and the enrage is lax enough that we 4-healed this fight. We even got a couple of pulls in on Heroic Dark Shaman, and they seem doable. Assuming no unexpected power outages, we will be giving them a go on Friday.
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