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Sha of Pride

Last week Team Kaels made it up to Heroic Sha of Pride, but we were one person short on Friday (cough, SNUFF, cough) and as such, we were only able to get some 9-person practice runs in. We also got a few pulls in last night, and this evening we were able to kill him.

Regarding differences between Heroic and Normal, I have shamelessly stolen this from a guide at MMO Champions:

The first addition to the encounter on Heroic difficulty, is that the boss spawns Rifts of Corruption periodically, every 8 seconds. These Rifts spit out bolts at random raid members, which deal splash damage to anyone within the 5 yard AoE that pulses at the bolt's target [edit Tay: this also gives you 5 pride if you don't move out of it]. Rifts can be closed by any raid member walking over them, however doing so puts a debuff on that raid member which prevents them from closing any more rifts for 1 minute.
. . .

Pac ManThe second addition to the encounter on Heroic difficulty, is effectively a Pacman minigame - Banishment. A random player will be selected and Banished into the "Pacman" realm, at which point a Corrupted Fragment spawns at their location in the real realm which must be killed to bring the Banished player back from the "Pacman" realm. When Banished, players are constantly forced to be running forward, but can turn to survive the Pacman minigame to which they have been sent. There are Sha adds [edit Tay: GHOSTS!] which will one shot you if you run into them and clearly visible purple void areas to avoid. The aim of the game is to run around the maze, avoiding the adds (which move quite a bit faster than the player) and collecting the golden orbs present by running through them. Collecting a golden orb gives the Corrupted Fragment a 25% damage taken bonus, allowing it to be killed quicker. Once the Corrupted Fragment has been killed, the Banished player will be returned to join the rest of the raid and continue the encounter as normal.  


Dark Many grats, Team Kaels.
Fallen Protectors


It's been a long time coming, but Team Kaels has finally downed a new Heroic boss: the Fallen Protectors. We defeated our last new boss (Heroic Galakras) three months ago, but a combination of losing a tank, losing a dps, and a lot of real life interruptions has meant team Kaels spent much of what little raid time we had re-gearing and re-learning fights. 

Tonight we put some more work in on the Protectors, and all went well. We three-healed, using the strategy where He Softfoot and Sun Tenderfoot are pushed to their Desperate Measures phases at the same time. A little practice, and we got it down. Up next, Heroic Sha of Pride. I think. But not until next week.

Edit: Via Carune, here we are standing over the bodies:

Dead Protectors
Ninotchka Also a very sexy sporebat. Because sporebats are a sexy pet. Ask any mage.
Taymage a Lol
Cylen Look at that sexy tauren!

Heroic Galakras Slain!

Taymage a posted Feb 15, 14
Galakras
After getting two heroic bosses last week, team Kaels killed those bosses again this week and continued our work on heroic Galakras. Aside from increased health and damage to the raid, the only mechanical change on heroic is an additional friendly NPC who is in charge of unlocking and opening the tower doors. Unfortunately for the poor guy, he is rather quickly targeted by a nasty grunt that has to be killed rapidly. 

After tweaking our strategy a touch in the middle of the evening tonight, we started successfully dealing with both towers. The last phase (when Galakras lands and the raid has to burn him) was fairly brutal. Lots of fire. Lots of damage. We killed him by the skin of our teeth. We placed our last DoTs on him, and as Galakras finally expired, the only person left alive was Ashblade. So is he on farm now? Sure, why not. Up next: Protectors.
Dark Awesome! Grats ya'll.
Pamena Major grats guys!!! Awesome!

Heroic Norushen Purified!

Taymage a posted Feb 5, 14
Norushen

So I guess Team Kaels was on a bit of a role tonight, because not only did we get Immerseus, we also killed our second heroic boss: Norushen.

We had read this was a relatively easy heroic boss. It is. There are no longer any mechanics different for heroic on this boss; just more health and more damage. We defeated the encounter with about 10 or 20 seconds left on the enrage, and it was our second pull.

Up next: Hmm, not sure.
Immerseus

After a few weeks of various and assorted absences, Team Kaels was able to attempt some heroics in Siege of Orgrimmar tonight, and we have good news! No, we haven't fixed the frozen slime pipes. We have, however, finally killed the watery Mr. Immerseus.

I was going to write up the differences between Heroic and Normal myself, but instead, I'm going to literally cut and paste from a guide I found somewhere on MMO Champions:

The major change on Heroic, aside from a fairly large increase in raid damage, is a buff that the boss gains called Swelling Corruption, causing all raid members who use a single target ability on the boss to take damage. It inflicts damage proportional to Immerseus’ current corruption level, so it is quite easy for a raid member not paying attention to rapidly kill themselves by blindly nuking the boss. To make things worse, the debuff applied (Sha Corruption) stacks and the DoT will quickly become unhealable without caution.

The number of stacks you want to risk any one DPS taking is entirely up to your healers capabilities, we chose to switch at no more than 3 stacks - this means that if you have certain abilities with double cast procs or similar and you hit 3 stacks, you may still end up at 4 or 5 stacks, but the damage is still survivable.

In addition to this, every stack gained by a raid member, coinciding with an individual single target attack, also spawns a small Congealed Sha add. These melee for a relatively low amount of damage and can be picked up by either of the tanks. However, these adds can rapidly overrun the raid if the boss is nuked blindly, meaning the risk of the Swelling Corruption mechanic is 2-fold.

Last time we attempted this, we started acclimating to the dance required for this boss: avoiding puddles, switching to adds, and not being destroyed by his Swirl ability. On our kill, we were fairly lucky in that all of the "Swirls" originated in places such that the raid wasn't hit. Even so, we all died right as he hit enrage. Not quite on farm yet, but hey, who cares? He's dead.
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